Animation I made with some walking people. Whats so great about it???
Well computer graphics(cg) lights don't bounce around like the real world light does, for example in daytime, even though theres no direct light in the room, it is still well lit due to the bouncing of light, if we put a cg light as light source in 3d scene then there will be no bouncing of light. To make the light bounce, a process called global illumintaion is used, which traces the light even after it hits the object. The problem is, to trace every single light path and its bounces is very cpu intensive. So, the rendering programs usually use iterative methods, so that the lighting is not 100% accurate but when watching in single frame we don't notice the difference. The problem comes in animation when rendering multiple frames, there is differnce in renderings of consecutive frames which is easily picked up by eye. Further when theres moving objects in scene, the gi method is very problematic. Long thing cut short, I finally found a method to render with gi without flickering, and just testing out with these renderings :).
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